add fade_random pattern

This commit is contained in:
Tobias Ollive 2022-03-12 20:45:27 +01:00
parent a9abc2e05b
commit ae215ce252
7 changed files with 138 additions and 64 deletions

View File

@ -25,7 +25,7 @@
blue: 255
background_color: &black
red: 0
green: 0
green: 255
blue: 0
stability: 10
lines: 5
@ -54,17 +54,18 @@
period: 80
- name: titi
sequence:
# - pattern:
# type: Blink
# fade :
# nbr_iterations: 20
# begin_color: *black
# end_color: &cyan
# red: 0
# green: 255
# blue: 255
# max_iteration : 10
# period: 50
- pattern:
type: FadeRandom
fade :
steps: 50
begin_color: *black
end_color: &cyan
red: 0
green: 255
blue: 255
stability : 30
max_iteration : 50
period: 100
- pattern:
type: Rainbow
max_iteration: 200

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@ -16,7 +16,6 @@ use clap::Parser;
use patterns::Strip;
use std::path::Path;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use tokio::sync::mpsc;
use tokio::sync::watch;

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@ -6,13 +6,17 @@ mod fill_random;
mod fill_unstable;
mod blink;
mod rain;
mod fade_random;
use serde_derive::{Deserialize, Serialize};
use std::fmt;
use std::ops::{Div, Index, IndexMut, SubAssign};
use std::ops::{AddAssign, Div, Index, IndexMut, SubAssign};
use rand::Rng;
use rand::rngs::ThreadRng;
use crate::patterns::blink::Blink;
use crate::patterns::color_wipe::ColorWipe;
use crate::patterns::fade::Fade;
use crate::patterns::fade_random::FadeRandom;
use crate::patterns::fill_random::FillRandom;
use crate::patterns::fill_unstable::FillUnstable;
use crate::patterns::rain::Rain;
@ -30,6 +34,7 @@ pub(crate) enum Patterns<const N: usize> {
FillUnstable(FillUnstable<N>),
Blink(Blink<N>),
Rain(Rain<N>),
FadeRandom(FadeRandom<N>)
}
pub trait Pattern : Iterator {
@ -52,6 +57,7 @@ impl<const N: usize> Iterator for Patterns<N> {
Patterns::FillUnstable(p) => p.next(),
Patterns::Blink(p) => p.next(),
Patterns::Rain(p) => p.next(),
Patterns::FadeRandom(p) => p.next(),
}
}
}
@ -69,6 +75,7 @@ impl<const N: usize> Pattern for Patterns<N> {
Patterns::FillUnstable(p) => p.init(),
Patterns::Blink(p) => p.init(),
Patterns::Rain(p) => p.init(),
Patterns::FadeRandom(p) => p.init(),
}
}
@ -82,6 +89,7 @@ impl<const N: usize> Pattern for Patterns<N> {
Patterns::FillUnstable(p) => p.is_last_iteration(),
Patterns::Blink(p) => p.is_last_iteration(),
Patterns::Rain(p) => p.is_last_iteration(),
Patterns::FadeRandom(p) => p.is_last_iteration(),
}
}
}
@ -115,13 +123,55 @@ impl Div<u8> for PixelColor {
impl SubAssign for PixelColor {
fn sub_assign(&mut self, rhs: Self) {
println!("self.red {}, red {}", self.red, rhs.red);
self.red = self.red.saturating_sub(rhs.red);
self.green = self.red.saturating_sub(rhs.green);
self.blue = self.red.saturating_sub(rhs.blue);
}
}
impl AddAssign for PixelColor {
fn add_assign(&mut self, rhs: Self) {
self.red = self.red.saturating_add(rhs.red);
self.green = self.red.saturating_add(rhs.green);
self.blue = self.red.saturating_add(rhs.blue);
}
}
impl PixelColor {
/// apply random delta to pixel and return computed value
///
/// # Arguments
///
/// * `pixel`: pixel to apply delta
/// * `stability`: amplitude of delta between 0 and `stability`
///
/// returns: PixelColor
///
pub fn random_delta(&self, stability: usize, rng: &mut ThreadRng) -> PixelColor {
let red_delta = rng.gen_range(0..stability) as u8;
let green_delta = rng.gen_range(0..stability) as u8;
let blue_delta = rng.gen_range(0..stability) as u8;
let operation = rng.gen_bool(0.5);
let red;
let green;
let blue;
if operation {
red = self.red.saturating_add(red_delta);
green = self.green.saturating_add(green_delta);
blue = self.blue.saturating_add(blue_delta);
} else {
red = self.red.saturating_sub(red_delta);
green = self.green.saturating_sub(green_delta);
blue = self.blue.saturating_sub(blue_delta);
}
PixelColor {
red,
green,
blue
}
}
}
///
/// a basic newtype based on a fix array size.
///

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@ -0,0 +1,61 @@
use crate::patterns::fade::Fade;
use crate::Strip;
use serde::{Serialize, Deserialize};
use crate::patterns::Pattern;
/// # Blink
///
/// fade from one color to an other then go back several times
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
pub struct FadeRandom<const N: usize> {
#[serde(default)]
pub(crate) current_iteration: usize,
pub(crate) max_iteration: Option<usize>,
pub(crate) stability: usize,
fade: Fade<N>,
}
impl<const N: usize> Pattern for FadeRandom<N> {
type Strip = Strip<N>;
fn init(&mut self) -> Option<Self::Strip> {
None
}
fn is_last_iteration(&self) -> bool {
match self.max_iteration {
None => { false }
Some(max_iter) => {
if self.current_iteration >= max_iter {
true
} else {
false
}
}
}
}
}
impl<const N: usize> Iterator for FadeRandom<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
let strip = self.fade.next();
match strip {
None => { None }
Some(mut fade) => {
let rng = rand::thread_rng();
for i in 0..N {
match fade[i] {
None => { }
Some(pixel) => {
fade[i] = Some(pixel.random_delta(self.stability, &mut rng.clone()))
}
}
}
Some(fade)
}
}
}
}

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@ -1,4 +1,3 @@
use rand::Rng;
use crate::patterns::{Pattern, PixelColor};
use crate::Strip;
use serde::{Serialize, Deserialize};
@ -45,25 +44,9 @@ impl<const N: usize> Iterator for FillRandom<N> {
}
let mut strip = Strip::<N>::default();
let mut rng = rand::thread_rng();
let rng = rand::thread_rng();
for i in 0..N {
let red_delta = rng.gen_range(0..self.stability) as u8;
let green_delta = rng.gen_range(0..self.stability) as u8;
let blue_delta = rng.gen_range(0..self.stability) as u8;
let operation = rng.gen_bool(0.5);
let red;
let green;
let blue;
if operation {
red = self.color.red.saturating_add(red_delta);
green = self.color.green.saturating_add(green_delta);
blue = self.color.blue.saturating_add(blue_delta);
} else {
red = self.color.red.saturating_sub(red_delta);
green = self.color.green.saturating_sub(green_delta);
blue = self.color.blue.saturating_sub(blue_delta);
}
let c = PixelColor { red, green, blue };
let c = self.color.random_delta(self.stability, &mut rng.clone());
strip[i] = Some(c);
}
self.current_iteration += 1;

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@ -1,4 +1,3 @@
use rand::Rng;
use crate::patterns::{Pattern, PixelColor};
use crate::Strip;
use serde::{Serialize, Deserialize};
@ -44,26 +43,9 @@ impl<const N: usize> Iterator for FillUnstable<N> {
return None;
}
let mut strip = Strip::<N>::default();
let mut rng = rand::thread_rng();
let red_delta = rng.gen_range(0..self.stability) as u8;
let green_delta = rng.gen_range(0..self.stability) as u8;
let blue_delta = rng.gen_range(0..self.stability) as u8;
let operation = rng.gen_bool(0.5);
let red;
let green;
let blue;
if operation {
red = self.color.red.saturating_add(red_delta);
green = self.color.green.saturating_add(green_delta);
blue = self.color.blue.saturating_add(blue_delta);
} else {
red = self.color.red.saturating_sub(red_delta);
green = self.color.green.saturating_sub(green_delta);
blue = self.color.blue.saturating_sub(blue_delta);
}
strip.fill(PixelColor { red, green, blue });
let unstable_color = self.color.random_delta(self.stability, &mut rng);
self.current_iteration += 1;
Some(strip)
Some(Strip::<N>::new(unstable_color))
}
}

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@ -79,8 +79,6 @@ pub struct Spectacle<const N: usize> {
channels: HashMap<Address, Receiver<Strip<N>>>,
default_runner: Option<(DeviceSequence<N>, Sender<Strip<N>>)>,
default_receiver: Option<Receiver<Strip<N>>>,
// #[serde(skip)]
buffered_strip: Strip<N>,
}
impl<const N: usize> Spectacle<N> {
@ -109,14 +107,14 @@ impl<const N: usize> Spectacle<N> {
self.default_receiver = Some(rx);
}
pub fn nbr_tasks(&self) -> usize {
let mut nbr = 0;
if self.default_receiver.is_some() {
nbr += 1;
}
nbr += self.runners.len();
nbr
}
// pub fn nbr_tasks(&self) -> usize {
// let mut nbr = 0;
// if self.default_receiver.is_some() {
// nbr += 1;
// }
// nbr += self.runners.len();
// nbr
// }
pub fn get_channel(&self, mac_address: &Address) -> Option<Receiver<Strip<N>>> {
let channel = self.channels.get(mac_address);