rust_lum/src/patterns.rs

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use rand::Rng;
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use serde_derive::{Deserialize, Serialize};
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use std::fmt;
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use std::ops::{Div, Index, IndexMut, SubAssign};
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#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
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#[serde(tag = "type")]
pub(crate) enum Patterns<const N: usize> {
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Rainbow(Rainbow<N>),
Fade(Fade<N>),
ColorWipe(ColorWipe<N>),
Scanner(Scanner<N>),
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FillRandom(FillRandom<N>),
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FillUnstable(FillUnstable<N>),
Blink(Blink<N>),
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}
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impl<const N: usize> Iterator for Patterns<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
match self {
Patterns::Rainbow(p) => p.next(),
Patterns::Fade(p) => p.next(),
Patterns::ColorWipe(p) => p.next(),
Patterns::Scanner(p) => p.next(),
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Patterns::FillRandom(p) => p.next(),
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Patterns::FillUnstable(p) => p.next(),
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Patterns::Blink(p) => p.next(),
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}
}
}
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///
/// a struct for an RGB color
#[derive(Clone, Copy, Debug, Serialize, Deserialize, Default, Eq, Hash, PartialEq)]
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pub struct PixelColor {
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pub(crate) red: u8,
pub(crate) green: u8,
pub(crate) blue: u8,
}
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impl fmt::Display for PixelColor {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "[{},{},{}]", self.red, self.green, self.blue)
}
}
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impl Div<u8> for PixelColor {
type Output = PixelColor;
fn div(self, rhs: u8) -> Self::Output {
PixelColor {
red: self.red / rhs,
green: self.green / rhs,
blue: self.blue / rhs,
}
}
}
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impl SubAssign for PixelColor {
fn sub_assign(&mut self, rhs: Self) {
println!("self.red {}, red {}", self.red, rhs.red);
self.red = self.red.saturating_sub(rhs.red);
self.green = self.red.saturating_sub(rhs.green);
self.blue = self.red.saturating_sub(rhs.blue);
}
}
///
/// a basic newtype based on a fix array size.
///
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#[derive(Copy, Clone)]
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pub struct Strip<const N: usize>([PixelColor; N]);
impl<const N: usize> Default for Strip<N> {
fn default() -> Self {
Strip([PixelColor::default(); N])
}
}
impl<const N: usize> Index<usize> for Strip<N> {
type Output = PixelColor;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
impl<const N: usize> IndexMut<usize> for Strip<N> {
fn index_mut(&mut self, index: usize) -> &mut PixelColor {
&mut self.0[index]
}
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}
impl<const N: usize> Strip<N> {
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pub fn to_array(self) -> Vec<u8> {
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let mut data: Vec<u8> = vec![];
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for i in 0..N {
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data.append(&mut vec![self[i].green, self[i].red, self[i].blue]);
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}
data
}
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pub fn new(color: PixelColor) -> Strip<N> {
Strip { 0: [color; N] }
}
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pub fn fill(&mut self, color: PixelColor) {
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self.0.fill(color);
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}
}
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/// # Rainbow pattern
///
/// every pattern implement the iterator trait
///
/// This pattern display a moving rainbow over the strip
///
/// ### Note
///
/// If max iteration is let to None, it's an infinite pattern.
///
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
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pub struct Rainbow<const N: usize> {
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#[serde(default)]
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pub(crate) current_iteration: usize,
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pub(crate) max_iteration: Option<usize>,
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pub(crate) step: Option<usize>,
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}
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impl<const N: usize> Iterator for Rainbow<N> {
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type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
if let Some(nbr_iteration) = self.max_iteration {
if nbr_iteration == self.current_iteration {
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return None;
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}
}
let mut strip = Strip::default();
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let step = self.step.unwrap_or(255 / N);
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for i in 0..N {
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let pos = (i * step + self.current_iteration) as u8;
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strip[i] = wheel(pos)
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}
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self.current_iteration += 1;
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Some(strip)
}
}
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/// compute **rgb** pixel color according to the **hsv** wheel
///
/// # Arguments
///
/// * `index`: position in the hsv wheel
///
/// returns: PixelColor
///
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fn wheel(index: u8) -> PixelColor {
let pos = 255 - index;
match pos {
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0..=85 => PixelColor {
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red: 255 - (pos * 3),
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green: 0,
blue: pos * 3,
},
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86..=170 => {
let pos = pos - 85;
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PixelColor {
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red: 0,
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green: pos * 3,
blue: 255 - (pos * 3),
}
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}
_ => {
let pos = pos - 170;
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PixelColor {
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red: pos * 3,
green: 255 - (pos * 3),
blue: 0,
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}
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}
}
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}
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/// # Colorwipe pattern
/// every pattern implement the iterator trait
///
/// This pattern fill the strip with a specific color, one by one.
///
/// ### Note
///
/// setting max_iteration to None lead the pattern to loop infinitely
///
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
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pub struct ColorWipe<const N: usize> {
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#[serde(default)]
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pub(crate) current_iteration: usize,
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pub(crate) max_iteration: Option<usize>,
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pub(crate) color: PixelColor,
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pub(crate) background_color: Option<PixelColor>,
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}
impl<const N: usize> Iterator for ColorWipe<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
let mut strip = Strip::default();
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if let Some(c) = self.background_color {
strip.fill(c);
}
let iteration = self.current_iteration % N;
if let Some(max_iteration) = self.max_iteration {
if self.current_iteration >= max_iteration {
return None;
}
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}
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for i in 0..iteration {
strip[i] = self.color;
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}
self.current_iteration += 1;
Some(strip)
}
}
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/// # fade pattern
/// fade from one color to an other
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
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pub struct Fade<const N: usize> {
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#[serde(default)]
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pub(crate) current_iteration: usize,
pub(crate) nbr_iterations: usize,
pub(crate) begin_color: PixelColor,
pub(crate) end_color: PixelColor,
}
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fn fade_value(value_start: u8, value_end: u8, index: usize, nbr_iter: usize) -> u8 {
((value_start as usize * (nbr_iter - index) + value_end as usize * index) / nbr_iter) as u8
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}
impl<const N: usize> Iterator for Fade<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
let mut strip = Strip::default();
if self.current_iteration >= self.nbr_iterations {
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return None;
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}
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let red = fade_value(
self.begin_color.red,
self.end_color.red,
self.current_iteration,
self.nbr_iterations,
);
let green = fade_value(
self.begin_color.green,
self.end_color.green,
self.current_iteration,
self.nbr_iterations,
);
let blue = fade_value(
self.begin_color.blue,
self.end_color.blue,
self.current_iteration,
self.nbr_iterations,
);
let current_color = PixelColor { red, green, blue };
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strip.fill(current_color);
self.current_iteration += 1;
Some(strip)
}
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}
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/// # scanner pattern
/// color one pixel with a color and leave a train of this color fading to black
///
/// # note
///
/// background_color work only for color not set by scanner pattern
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
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pub struct Scanner<const N: usize> {
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#[serde(default)]
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pub(crate) current_iteration: usize,
pub(crate) color: PixelColor,
pub(crate) background_color: Option<PixelColor>,
}
impl<const N: usize> Iterator for Scanner<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
let mut strip = Strip::<N>::default();
if let Some(c) = self.background_color {
strip.fill(c);
} else {
strip.fill(PixelColor::default());
}
let current_led = self.current_iteration % N;
let min_led;
if current_led < 8 {
min_led = 0;
} else {
min_led = current_led - 8;
}
let mut c = self.color;
for i in min_led..current_led {
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strip[i] = c;
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c = c / 2;
}
self.current_iteration += 1;
Some(strip)
}
}
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/// # FillRandom
///
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/// fill strip with color then apply random variation to each pixel
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
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pub struct FillRandom<const N: usize> {
pub(crate) color: PixelColor,
pub(crate) stability: usize,
pub(crate) max_iteration: Option<usize>,
}
impl<const N: usize> Iterator for FillRandom<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
if let Some(iteration) = self.max_iteration {
if iteration == 0 {
return None;
} else {
self.max_iteration = Some(iteration - 1);
}
}
let mut strip = Strip::<N>::default();
let mut rng = rand::thread_rng();
for i in 0..N {
let red_delta = rng.gen_range(0..self.stability) as u8;
let green_delta = rng.gen_range(0..self.stability) as u8;
let blue_delta = rng.gen_range(0..self.stability) as u8;
let operation = rng.gen_bool(0.5);
let red;
let green;
let blue;
if operation {
red = self.color.red.saturating_add(red_delta);
green = self.color.green.saturating_add(green_delta);
blue = self.color.blue.saturating_add(blue_delta);
} else {
red = self.color.red.saturating_sub(red_delta);
green = self.color.green.saturating_sub(green_delta);
blue = self.color.blue.saturating_sub(blue_delta);
}
let c = PixelColor { red, green, blue };
strip[i] = c;
}
Some(strip)
}
}
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/// # FillUnstable
///
/// fill strip with color then apply same random variation to all pixel
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
pub struct FillUnstable<const N: usize> {
pub(crate) color: PixelColor,
pub(crate) stability: usize,
pub(crate) max_iteration: Option<usize>,
}
impl<const N: usize> Iterator for FillUnstable<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
if let Some(iteration) = self.max_iteration {
if iteration == 0 {
return None;
} else {
self.max_iteration = Some(iteration - 1);
}
}
let mut strip = Strip::<N>::default();
let mut rng = rand::thread_rng();
let red_delta = rng.gen_range(0..self.stability) as u8;
let green_delta = rng.gen_range(0..self.stability) as u8;
let blue_delta = rng.gen_range(0..self.stability) as u8;
let operation = rng.gen_bool(0.5);
let red;
let green;
let blue;
if operation {
red = self.color.red.saturating_add(red_delta);
green = self.color.green.saturating_add(green_delta);
blue = self.color.blue.saturating_add(blue_delta);
} else {
red = self.color.red.saturating_sub(red_delta);
green = self.color.green.saturating_sub(green_delta);
blue = self.color.blue.saturating_sub(blue_delta);
}
strip.fill(PixelColor { red, green, blue });
Some(strip)
}
}
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#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
enum Direction {
there,
back,
}
impl Default for Direction {
fn default() -> Self {
Direction::there
}
}
/// # Blink
///
/// fade from one color to an other then go back several times
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
pub struct Blink<const N: usize> {
#[serde(default)]
pub(crate) current_iteration: usize,
pub(crate) max_iteration: Option<usize>,
fade: Fade<N>,
#[serde(default)]
direction: Direction,
}
impl<const N: usize> Iterator for Blink<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
let value = self.fade.next();
match value {
None => {
if let Some(iter_max) = self.max_iteration {
if self.current_iteration >= iter_max {
return None;
}
self.current_iteration += 1;
}
self.fade.current_iteration = 0;
std::mem::swap(&mut self.fade.begin_color, &mut self.fade.end_color);
self.fade.next()
}
Some(value) => Some(value),
}
}
}