rust_lum/src/patterns.rs

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use std::fmt;
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#[derive(Clone, Copy, Debug, Default)]
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pub struct PixelColor {
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pub(crate) red: u8,
pub(crate) green: u8,
pub(crate) blue: u8,
}
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impl PixelColor {
fn new() -> Self {
Default::default()
}
}
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impl fmt::Display for PixelColor {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "[{},{},{}]", self.red, self.green, self.blue)
}
}
#[derive(Copy, Clone)]
pub struct Strip<const N: usize> {
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pub strip: [PixelColor; N],
}
impl<const N: usize> Strip<N> {
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pub fn to_array(self) -> Vec<u8> {
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let mut data: Vec<u8> = vec![];
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for i in 0..N {
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data.append(&mut vec![
self.strip[i].green,
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self.strip[i].red,
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self.strip[i].blue,
]);
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}
data
}
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pub fn fill(&mut self, color: PixelColor) {
self.strip = [color; N];
}
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}
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impl<const N: usize> Default for Strip<N> {
fn default() -> Self {
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Strip {
strip: [PixelColor::new(); N],
}
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}
}
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/// Rainbow pattern /////////////////////////////////////////////////
pub struct Rainbow<const N: usize> {
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pub(crate) current_iteration: usize,
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pub(crate) max_iteration: Option<usize>,
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pub(crate) step: Option<usize>,
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}
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impl<const N: usize> Iterator for Rainbow<N> {
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type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
if let Some(nbr_iteration) = self.max_iteration {
if nbr_iteration == self.current_iteration {
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return None;
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}
}
let mut strip = Strip::default();
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let step = self.step.unwrap_or( 255 / N );
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for i in 0..N {
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let pos = (i * step + self.current_iteration) as u8;
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strip.strip[i] = wheel(pos)
}
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self.current_iteration += 1;
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Some(strip)
}
}
fn wheel(index: u8) -> PixelColor {
let pos = 255 - index;
match pos {
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0..=85 => PixelColor {
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red: 255 - (pos * 3),
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green: 0,
blue: pos * 3,
},
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86..=170 => {
let pos = pos - 85;
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PixelColor {
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red: 0,
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green: pos * 3,
blue: 255 - (pos * 3),
}
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}
_ => {
let pos = pos - 170;
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PixelColor {
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red: pos * 3,
green: 255 - (pos * 3),
blue: 0,
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}
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}
}
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}
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//////////////////////////////////////////////////////////////////////////
/// Colorwipe pattern ////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
pub struct ColorWipe<const N: usize> {
pub(crate) current_iteration: usize,
pub (crate) color: PixelColor,
pub (crate) infinite: bool,
}
impl<const N: usize> Iterator for ColorWipe<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
let mut strip = Strip::default();
if self.infinite {
self.current_iteration %= N;
} else if self.current_iteration >= N {
return None;
}
for i in 0..self.current_iteration {
strip.strip[i] = self.color;
}
self.current_iteration += 1;
Some(strip)
}
}
//////////////////////////////////////////////////////////////////////////
/// fade pattern ////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
pub struct Fade<const N: usize> {
pub(crate) current_iteration: usize,
pub(crate) nbr_iterations: usize,
pub(crate) begin_color: PixelColor,
pub(crate) end_color: PixelColor,
}
fn fadeValue(value_start: u8, value_end: u8, index: usize, nbr_iter: usize) -> u8 {
((value_start as usize * (nbr_iter - index) + value_end as usize * index )/ nbr_iter) as u8
}
impl<const N: usize> Iterator for Fade<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
let mut strip = Strip::default();
if self.current_iteration >= self.nbr_iterations {
return None;
}
let red = fadeValue(self.begin_color.red, self.end_color.red, self.current_iteration, self.nbr_iterations);
let green = fadeValue(self.begin_color.green, self.end_color.green, self.current_iteration, self.nbr_iterations);
let blue = fadeValue(self.begin_color.blue, self.end_color.blue, self.current_iteration, self.nbr_iterations);
let current_color = PixelColor {
red,
green,
blue
};
strip.fill(current_color);
self.current_iteration += 1;
Some(strip)
}
}