rust_lum/src/patterns.rs

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Rust
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mod scanner;
mod fade;
mod color_wipe;
mod rainbow;
mod fill_random;
mod fill_unstable;
mod blink;
mod rain;
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use serde_derive::{Deserialize, Serialize};
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use std::fmt;
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use std::ops::{Div, Index, IndexMut, SubAssign};
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use crate::patterns::blink::Blink;
use crate::patterns::color_wipe::ColorWipe;
use crate::patterns::fade::Fade;
use crate::patterns::fill_random::FillRandom;
use crate::patterns::fill_unstable::FillUnstable;
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use crate::patterns::rain::Rain;
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use crate::patterns::rainbow::Rainbow;
use crate::patterns::scanner::Scanner;
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#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
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#[serde(tag = "type")]
pub(crate) enum Patterns<const N: usize> {
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Rainbow(Rainbow<N>),
Fade(Fade<N>),
ColorWipe(ColorWipe<N>),
Scanner(Scanner<N>),
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FillRandom(FillRandom<N>),
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FillUnstable(FillUnstable<N>),
Blink(Blink<N>),
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Rain(Rain<N>),
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}
pub trait Pattern : Iterator {
type Strip;
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fn init(&mut self) -> Option<Self::Strip>;
fn is_last_iteration(&self) -> bool;
}
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impl<const N: usize> Iterator for Patterns<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
match self {
Patterns::Rainbow(p) => p.next(),
Patterns::Fade(p) => p.next(),
Patterns::ColorWipe(p) => p.next(),
Patterns::Scanner(p) => p.next(),
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Patterns::FillRandom(p) => p.next(),
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Patterns::FillUnstable(p) => p.next(),
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Patterns::Blink(p) => p.next(),
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Patterns::Rain(p) => p.next(),
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}
}
}
impl<const N: usize> Pattern for Patterns<N> {
type Strip = Strip<N>;
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fn init(&mut self) -> Option<Self::Strip> {
match self {
Patterns::Rainbow(p) => p.init(),
Patterns::Fade(p) => p.init(),
Patterns::ColorWipe(p) => p.init(),
Patterns::Scanner(p) => p.init(),
Patterns::FillRandom(p) => p.init(),
Patterns::FillUnstable(p) => p.init(),
Patterns::Blink(p) => p.init(),
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Patterns::Rain(p) => p.init(),
}
}
fn is_last_iteration(&self) -> bool {
match self {
Patterns::Rainbow(p) => p.is_last_iteration(),
Patterns::Fade(p) => p.is_last_iteration(),
Patterns::ColorWipe(p) => p.is_last_iteration(),
Patterns::Scanner(p) => p.is_last_iteration(),
Patterns::FillRandom(p) => p.is_last_iteration(),
Patterns::FillUnstable(p) => p.is_last_iteration(),
Patterns::Blink(p) => p.is_last_iteration(),
Patterns::Rain(p) => p.is_last_iteration(),
}
}
}
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///
/// a struct for an RGB color
#[derive(Clone, Copy, Debug, Serialize, Deserialize, Default, Eq, Hash, PartialEq)]
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pub struct PixelColor {
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pub(crate) red: u8,
pub(crate) green: u8,
pub(crate) blue: u8,
}
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impl fmt::Display for PixelColor {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "[{},{},{}]", self.red, self.green, self.blue)
}
}
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impl Div<u8> for PixelColor {
type Output = PixelColor;
fn div(self, rhs: u8) -> Self::Output {
PixelColor {
red: self.red / rhs,
green: self.green / rhs,
blue: self.blue / rhs,
}
}
}
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impl SubAssign for PixelColor {
fn sub_assign(&mut self, rhs: Self) {
println!("self.red {}, red {}", self.red, rhs.red);
self.red = self.red.saturating_sub(rhs.red);
self.green = self.red.saturating_sub(rhs.green);
self.blue = self.red.saturating_sub(rhs.blue);
}
}
///
/// a basic newtype based on a fix array size.
///
#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq)]
pub struct Strip<const N: usize>([Option<PixelColor>; N]);
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impl<const N: usize> Default for Strip<N> {
fn default() -> Self {
Strip([None; N])
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}
}
impl<const N: usize> Index<usize> for Strip<N> {
type Output = Option<PixelColor>;
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fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
impl<const N: usize> IndexMut<usize> for Strip<N> {
fn index_mut(&mut self, index: usize) -> &mut Option<PixelColor> {
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&mut self.0[index]
}
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}
impl<const N: usize> Strip<N> {
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pub fn to_array(self) -> Vec<u8> {
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let mut data: Vec<u8> = vec![];
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for i in 0..N {
let color = self[i].unwrap_or(PixelColor::default());
data.append(&mut vec![color.green, color.red, color.blue]);
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}
data
}
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pub fn new(color: PixelColor) -> Strip<N> {
Strip { 0: [Some(color); N] }
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}
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pub fn fill(&mut self, color: PixelColor) {
self.0.fill(Some(color));
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}
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}