rust_lum/src/patterns.rs
2022-03-12 20:52:37 +01:00

224 lines
6.4 KiB
Rust

mod blink;
mod color_wipe;
mod fade;
mod fade_random;
mod fade_unstable;
mod fill_random;
mod fill_unstable;
mod rain;
mod rainbow;
mod scanner;
use crate::patterns::blink::Blink;
use crate::patterns::color_wipe::ColorWipe;
use crate::patterns::fade::Fade;
use crate::patterns::fade_random::FadeRandom;
use crate::patterns::fade_unstable::FadeUnstable;
use crate::patterns::fill_random::FillRandom;
use crate::patterns::fill_unstable::FillUnstable;
use crate::patterns::rain::Rain;
use crate::patterns::rainbow::Rainbow;
use crate::patterns::scanner::Scanner;
use rand::rngs::ThreadRng;
use rand::Rng;
use serde_derive::{Deserialize, Serialize};
use std::fmt;
use std::ops::{AddAssign, Div, Index, IndexMut, SubAssign};
#[derive(Serialize, Deserialize, Debug, Eq, Hash, PartialEq, Copy, Clone)]
#[serde(tag = "type")]
pub(crate) enum Patterns<const N: usize> {
Rainbow(Rainbow<N>),
Fade(Fade<N>),
ColorWipe(ColorWipe<N>),
Scanner(Scanner<N>),
FillRandom(FillRandom<N>),
FillUnstable(FillUnstable<N>),
Blink(Blink<N>),
Rain(Rain<N>),
FadeRandom(FadeRandom<N>),
FadeUnstable(FadeUnstable<N>),
}
pub trait Pattern: Iterator {
type Strip;
fn init(&mut self) -> Option<Self::Strip>;
fn is_last_iteration(&self) -> bool;
}
impl<const N: usize> Iterator for Patterns<N> {
type Item = Strip<N>;
fn next(&mut self) -> Option<Self::Item> {
match self {
Patterns::Rainbow(p) => p.next(),
Patterns::Fade(p) => p.next(),
Patterns::ColorWipe(p) => p.next(),
Patterns::Scanner(p) => p.next(),
Patterns::FillRandom(p) => p.next(),
Patterns::FillUnstable(p) => p.next(),
Patterns::Blink(p) => p.next(),
Patterns::Rain(p) => p.next(),
Patterns::FadeRandom(p) => p.next(),
Patterns::FadeUnstable(p) => p.next(),
}
}
}
impl<const N: usize> Pattern for Patterns<N> {
type Strip = Strip<N>;
fn init(&mut self) -> Option<Self::Strip> {
match self {
Patterns::Rainbow(p) => p.init(),
Patterns::Fade(p) => p.init(),
Patterns::ColorWipe(p) => p.init(),
Patterns::Scanner(p) => p.init(),
Patterns::FillRandom(p) => p.init(),
Patterns::FillUnstable(p) => p.init(),
Patterns::Blink(p) => p.init(),
Patterns::Rain(p) => p.init(),
Patterns::FadeRandom(p) => p.init(),
Patterns::FadeUnstable(p) => p.init(),
}
}
fn is_last_iteration(&self) -> bool {
match self {
Patterns::Rainbow(p) => p.is_last_iteration(),
Patterns::Fade(p) => p.is_last_iteration(),
Patterns::ColorWipe(p) => p.is_last_iteration(),
Patterns::Scanner(p) => p.is_last_iteration(),
Patterns::FillRandom(p) => p.is_last_iteration(),
Patterns::FillUnstable(p) => p.is_last_iteration(),
Patterns::Blink(p) => p.is_last_iteration(),
Patterns::Rain(p) => p.is_last_iteration(),
Patterns::FadeRandom(p) => p.is_last_iteration(),
Patterns::FadeUnstable(p) => p.is_last_iteration(),
}
}
}
///
/// a struct for an RGB color
#[derive(Clone, Copy, Debug, Serialize, Deserialize, Default, Eq, Hash, PartialEq)]
pub struct PixelColor {
pub(crate) red: u8,
pub(crate) green: u8,
pub(crate) blue: u8,
}
impl fmt::Display for PixelColor {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "[{},{},{}]", self.red, self.green, self.blue)
}
}
impl Div<u8> for PixelColor {
type Output = PixelColor;
fn div(self, rhs: u8) -> Self::Output {
PixelColor {
red: self.red / rhs,
green: self.green / rhs,
blue: self.blue / rhs,
}
}
}
impl SubAssign for PixelColor {
fn sub_assign(&mut self, rhs: Self) {
self.red = self.red.saturating_sub(rhs.red);
self.green = self.red.saturating_sub(rhs.green);
self.blue = self.red.saturating_sub(rhs.blue);
}
}
impl AddAssign for PixelColor {
fn add_assign(&mut self, rhs: Self) {
self.red = self.red.saturating_add(rhs.red);
self.green = self.red.saturating_add(rhs.green);
self.blue = self.red.saturating_add(rhs.blue);
}
}
impl PixelColor {
/// apply random delta to pixel and return computed value
///
/// # Arguments
///
/// * `pixel`: pixel to apply delta
/// * `stability`: amplitude of delta between 0 and `stability`
///
/// returns: PixelColor
///
pub fn random_delta(&self, stability: usize, rng: &mut ThreadRng) -> PixelColor {
let red_delta = rng.gen_range(0..stability) as u8;
let green_delta = rng.gen_range(0..stability) as u8;
let blue_delta = rng.gen_range(0..stability) as u8;
let operation = rng.gen_bool(0.5);
let red;
let green;
let blue;
if operation {
red = self.red.saturating_add(red_delta);
green = self.green.saturating_add(green_delta);
blue = self.blue.saturating_add(blue_delta);
} else {
red = self.red.saturating_sub(red_delta);
green = self.green.saturating_sub(green_delta);
blue = self.blue.saturating_sub(blue_delta);
}
PixelColor { red, green, blue }
}
}
///
/// a basic newtype based on a fix array size.
///
#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq)]
pub struct Strip<const N: usize>([Option<PixelColor>; N]);
impl<const N: usize> Default for Strip<N> {
fn default() -> Self {
Strip([None; N])
}
}
impl<const N: usize> Index<usize> for Strip<N> {
type Output = Option<PixelColor>;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
impl<const N: usize> IndexMut<usize> for Strip<N> {
fn index_mut(&mut self, index: usize) -> &mut Option<PixelColor> {
&mut self.0[index]
}
}
impl<const N: usize> Strip<N> {
pub fn to_array(self) -> Vec<u8> {
let mut data: Vec<u8> = vec![];
for i in 0..N {
let color = self[i].unwrap_or(PixelColor::default());
data.append(&mut vec![color.green, color.red, color.blue]);
}
data
}
pub fn new(color: PixelColor) -> Strip<N> {
Strip {
0: [Some(color); N],
}
}
pub fn fill(&mut self, color: PixelColor) {
self.0.fill(Some(color));
}
}